Captain Plan→it

Month

September 2011

53 posts

Sep 30, 201113 notes
#urban planning #city planning #cartoon
Sep 30, 201122 notes
#urban planning #cartoon #city planning #public transportation
Sep 29, 20112 notes
#urban planning #city planning #cartoon
Sep 29, 20116 notes
#cartoon #urban planning #city planning
Sep 28, 20111 note
#urban planning #city planning #cartoon
Sep 28, 201126 notes
#cartoon #traffic #urban planning #city planning #trains #transportation
Best Careers 2011: Urban Planner → money.usnews.com
Sep 27, 20112 notes
#urban planning
Sep 27, 20115 notes
#cartoon #urban planning #america
“The smartest cities are the ones that embrace openness, randomness and serendipity.” —Not-So-Smart Cities – Greg Lindsay on what makes cities thrive. Noteworthy companion reading: 7 essential books on cities via curiositycounts (via shriyashriyashriya)
Sep 26, 2011100 notes
#urban planning #cities #city planning
Sep 26, 201119 notes
#urban planning #publishing #cartoon #landscape architecture #parks
Sep 25, 201167 notes
#urban planning #cartoon #cycling #environment #policy #politics
Sep 25, 20112 notes
#urban planning #economics #cartoon
Sep 24, 201116 notes
#urban planning #politics #economy #foreign policy #oil #cartoon
Everything I Know About Local Governance I Learned by Playing SimCity → ilyagerner.tumblr.com

ilyagerner:

Okay, not really! I also learned many terrible things about local governments by working for one. But I was thinking about Simcity — I’ve played all the versions from Classic to SC4 — and how it relates to real-life issues. This is not an exhaustive list:

Local control is a great euphemisms for ‘screwing the poor’. The latest versions of SC allow the user to fine-tune tax rates. You can set one rate for high-income residential households, another for middle-income HHs, and a third for low-income HHs. Similarly, you can set special rates for different categories of industry and commercial zones. The way I played, one key to creating an aesthetically-pleasing city was establishing highly regressive rates: no taxes on high-tech industry and high-end commercial office space, high taxes on low-income residents.

image

(City of Karsk, via Simtropolis)

Real-life local officials operate with the understanding that generous social provision for low-income residents will generate more low-income claimaints. Not through “dependency” or any such bullshit, but because high-service, progressively-taxing areas will be attractive to more needy residents. There’s a spiral of doom: high-income residents flee rising property tax rates, low-income residents are attracted by cheap housing and the availability of municipal services. Consequently, federal grants and pass-thru funds are the only way to provide decent services to the poor. Increasing local taxes to pay for redistributive programs is going to be a no-go for most mayors and city councils.

(Yglesias has related thoughts here. Also related, Monica Potts’ Moral Combat, Why do liberals plays computer games like conservatives?)

SimCity is hurting America. Almost every young urban planner I’ve met got into the profession by playing too much SC as a kid. Today’s more progressive planners like to emphasize mixed-use zoning, transit-oriented development, walkable neighborhoods, and (for the libertarian-inclined) market urbanism but many are still stuck with the Le Corbusier/SimCity Classic paradigm of gigantic superblocks. SimCity — the older versions, especially — encourages stark segregation of residential, commercial, and industrial zones, connected by wide, high-speed arteries.

Putting an end to sprawl-inducing public policies and encouraging greater density is an under-appreciated solution to economic stagnation. The cultural influence of SC hasn’t helped.

If you leave the game on ‘cheetah’ speed and come back an hour later, your city will have turned into a Mad Max dystopia. This is true to real-life. Good cities need good government.

Interesting. I always wanted to play SimCity but I never did! I played the Sims, and Civ IV (planning the whole civilization) but I ironically skipped the level my future career will be working on. This makes me feel like that is a good thing, though!

Sep 24, 201143 notes
#policy #urban planning
Play
Sep 23, 201115 notes
#urban #urban planning #columbus #ohio #cities #city planning #ohio state
Sep 22, 201190 notes
#green urbanism #urban planning #environment
“While I’d agree that tight, dense, and walkable urbanism is crucial for our future happiness, it’s a tragic error to suppose that stacking people in skyscrapers is necessary to achieve this. Most of central Paris is under six stories and nobody complains about a lack of cosmopolitan verve there. The infatuation with skyscrapers is just another facet of the technological grandiosity that pervades American culture these days—the dangerous idea that we are unbounded by limits. It is this sort of mentality that’s gotten us into deep trouble with extreme car dependency and massive oil imports.” —James Howard Kunstler, Back to the Future: A Road Map for Tomorrow’s Cities [via @jonwturney] (via pdsmith)
Sep 21, 201130 notes
#urban planning #density #downtown #walkability
Sep 21, 201120 notes
#Sewers #infrastructure #london #art #history
Reduced or Not, the Mortgage Interest Deduction Can Help Fix Sprawl → galinatachieva.posterous.com
Sep 20, 201140 notes
#urban planning #mortgage #sprawl
Sep 20, 201111 notes
#New York City #parking #parks #planning ideas
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